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The Wireless Adapter plugged in to a Game Boy Player. The Game Boy Player supports the following: Change Cartridge: stops the game so cartridges can be swapped safely, without having to turn the GameCube off (it is best to save game data before doing so).Timer: set an alarm for one to sixty minutes.Can be set to "sharp" (no blurring), "normal" (some blurring), or "soft" (more blurring). Screen: controls a motion blur effect to reduce potential flicker from programming tricks designed for a GBA screen.Controller: switches between the two controller mappings.
#Gamecube with gameboy player and disc full#
Size: changes the size that the GBA screen takes up on the TV (Normal is about 80% and appears sharper on some sets, while Full enlarges the image to the left and right edges of the TV).Super Game Boy borders are not supported. Frame: changes the colored border around the game "screen" to one of twenty different patterns.
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In addition, there is a Select button on the controller mapped to the Y button internally. The design of the controller is similar to the design of the SNES controller, but with the GameCube's face button layout. Japanese hardware manufacturer Hori created for the Japanese market a special digital-only controller designed for use with the Game Boy Player. Hori manufactured a controller similar to the Super Famicom/Super NES for use with the Game Boy Player. Map One is closer to the Game Boy Advance's normal layout, while Map Two makes it easier to play with one hand and also allows some SNES rereleases to control more like they may have with the SNES controller, as they often had the Y button mapped to L and the X button mapped to R. In order to link other hardware, players are required to connect to the extension port on the Game Boy Player with the proper cable, which depends on whether the game was designed for Game Boy Advance or a Game Boy system released before the Game Boy Advance. Furthermore, allowing for multiple controllers recognized as the same player allows for simpler and more comfortable play of single system multiplayer Game Boy Advance games, such as those found in Mario Party Advance, in lieu of up to four players holding one Game Boy Advance unit. This allows a sort of co-op mode for games that do not normally have it (this was most likely not intended by Nintendo). Also, at least one GameCube controller must be plugged in for access to the Game Boy Player's internal menu, which can be accessed by pressing the Z button.Īll controllers, Game Boy Advances, and Game Boy Advance SPs connected to the GameCube are recognized as the same player. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings players can use. The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. However, the boot discs are region locked and must match the region of the GameCube system. The Game Boy Player is region free, meaning the units will function on any GameCube system regardless of region. The Wii has a substantially different footprint, making direct compatibility too complicated to be included. The Wii lacks the hi-speed port of the GameCube into which the Game Boy Player fits in addition, the Game Boy Player matches the GameCube's footprint.
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Unlike some GameCube accessories, including the Advance Game Port, Game Boy Player is not compatible with the Wii directly. Game Boy and Game Boy Color games stick out from the unit, as with the Game Boy Advance and Game Boy Advance SP, so they can easily be taken out when the system is off or "Change Cartridge" has been selected from the menu. All Game Boy Players have screws on the bottom to secure it to the bottom of the GameCube and also have an eject button on the right side of the unit for removing Game Boy Advance games. A special Game Boy Player for the Panasonic Q (SH-GB10-H) was released because the Q's legs are oriented differently from the original GameCube's. The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan Black in North America and Europe and Black and Indigo in Australia. This developer tool was later turned into the Game Boy Player and sold to consumers. Before the Game Boy Player, Nintendo's partner Intelligent Systems made the Wide Boy 64 AGB, a Game Boy Advance player that worked through an N64.
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